Previously played
Date đź”» | Game | Rating | Comments | Finished | Vods |
---|---|---|---|---|---|
Ongoing or soon™ | To be continued once it goes on sale. | ||||
Ongoing or soon™ | To be continued once it has received some patches. | ||||
02 Jan 2025 | 3 | - Pretty much everything is bare bones and pretty bad, but mostly not in a frustrating way but in a slightly funny way. Especially worth mentioning are the combat QTEs and the traps where the victims had no control over anything.- Some of the puzzles were actually quite good for a game like this | Normal | ||
01 Jan 2025 | 6 | - At the time of review: 16 wins, 90% collection, highest win on purple stake- Great as a mobile game, far better than any of the actual mobile games I've tried- Once it gets going, optimizing the deck is interesting and satisfying- Like with most roguelikes, the first parts of each playthrough are braindead boring. Especially on higher difficulties.- Relies too much on luck rather than strategy. Sure you can mitigate the luck by going for some safer strats, but that also makes the game more boring. | 28% overall progress | Not streamed | |
28 Dec 2024 | 3 | - The combat is a shadow of what it was in DMC1, craziest thing about it is that there is no real skill upgrade system- Lucia was marginally more fun than Dante because her ranged attacks are worse so you have to actually play the game more- At least it's not frustrating as it mostly plays itself, except when the camera hides important things | Normal, Dante and Lucia | ||
06 Dec 2024 | 5 | - Very basic puzzles and platforming, definitely gets better towards the end with the last area having the best platforming in the game- The co-op is undermined by the option to merge the characters so that only one person actually has to do anything | Co-op | Not streamed | |
04 Dec 2024 | 4 | - Very nice looking art style- The gameplay lacked agency and at times was heavy on trial and error- I suppose it's okay for what it is, but it's not for me | Finished (2.5h) | Not streamed | |
27 Nov 2024 | 8 | My new favorite boomer shooter? The weapons, enemies, music, and styles were all very good, but the level design is what impressed me the most. A lot of the maps had a strong theme going on and were structured in a way where a map was never needed but it still felt like exploration was happening. | I Can Take It | Not streamed | |
26 Nov 2024 | 8 | - Much better than Dawn of Sorrow in every aspect. Not being restricted to the DS made a noticeable difference in everything.- Really good soundtrack- Great art style- Movement feels clean and polished- Just flows very nicely, the progression feels smooth outside of one dumb and poorly translated moment | Finished (10h) | ||
20 Nov 2024 | 6 | Points for the idea and the execution, good stuff considering the scope. Some unclear aspects like how the different characters mattered and were supposed to be managed. | Finished (1h) |
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