Kotti's bad takes on games


Previously played

Date đź”»GameRatingCommentsFinishedVods
Ongoing or soon™To be continued once it goes on sale.
Ongoing or soon™To be continued once it has received some patches.
02 Jan 2025
3
- Pretty much everything is bare bones and pretty bad, but mostly not in a frustrating way but in a slightly funny way. Especially worth mentioning are the combat QTEs and the traps where the victims had no control over anything.
- Some of the puzzles were actually quite good for a game like this
Normal (6h)
01 Jan 2025
6
- At the time of review: 16 wins, 90% collection, highest win on purple stake
- Great as a mobile game, far better than any of the actual mobile games I've tried
- Once it gets going, optimizing the deck is interesting and satisfying
- Like with most roguelikes, the first parts of each playthrough are braindead boring. Especially on higher difficulties.
- Relies too much on luck rather than strategy. Sure you can mitigate the luck by going for some safer strats, but that also makes the game more boring.
28% overall progress (22h)Not streamed
28 Dec 2024
3
- The combat is a shadow of what it was in DMC1, craziest thing about it is that there is no real skill upgrade system
- Lucia was marginally more fun than Dante because her ranged attacks are worse so you have to actually play the game more
- At least it's not frustrating as it mostly plays itself, except when the camera hides important things
Normal, Dante and Lucia (7h)
06 Dec 2024
5
- Very basic puzzles and platforming, definitely gets better towards the end with the last area having the best platforming in the game
- The co-op is undermined by the option to merge the characters so that only one person actually has to do anything
Co-op (4h)Not streamed
04 Dec 2024
4
- Very nice looking art style
- The gameplay lacked agency and at times was heavy on trial and error
- I suppose it's okay for what it is, but it's not for me
Finished (2.5h)Not streamed
27 Nov 2024
8
My new favorite boomer shooter? The weapons, enemies, music, and styles were all very good, but the level design is what impressed me the most. A lot of the maps had a strong theme going on and were structured in a way where a map was never needed but it still felt like exploration was happening.I Can Take It (4.5h)Not streamed
26 Nov 2024
8
- Much better than Dawn of Sorrow in every aspect. Not being restricted to the DS made a noticeable difference in everything.
- Really good soundtrack
- Great art style
- Movement feels clean and polished
- Just flows very nicely, the progression feels smooth outside of one dumb and poorly translated moment
Finished (10h)
20 Nov 2024
6
Points for the idea and the execution, good stuff considering the scope. Some unclear aspects like how the different characters mattered and were supposed to be managed.Finished (1h)