Kotti's bad takes on games


Previously played

Date 🔻GameRatingCommentsFinishedVods
Ongoing or soon™
07 May 2024
5
- Different kinds of stealth, such as hiding in darkness during the night and undercover during the day
- Surprisingly open ended missions that allowed using those different stealth mechanics freely
- The schedule system with morning/evening roll calls added an interesting time pressure
- So many wonderful accents
- I'm a sucker for reusing locations in different ways, and while 5 escapes from 3 prison camps doesn't sound like much, it was plenty
- Terrible camera, unresponsive controls, often tedious trial and error gameplay, unusable map, awkward analog walking system. The only polish this game has is the one meant for your boots that you wear on your face.
- The final level was a drop in quality, too much hunting for items in unclear areas and repeating similar sections
- Sneaky ✔️
Finished (12h)
04 May 2024
3
- The art style was pretty neat, especially some of the enemy designs
- The on-rails movement was pretty unique and worked well enough in the context of the game
- The combat was awful, especially on a controller. Aiming at the weak points feels extremely clumsy and gets old fast. It might've been fine if it wasn't for the enemies constantly respawning.
- Some of the worst bosses I've ever seen. If I ever complain about a boss being bad in any game, please remind me of the brainy men of killer7.
- The puzzles were like something a 6-year old would design. A quiz about posters within the same room was one of the low points. Once I realized that the map gives solutions to some the puzzles before you even get to them they got a little more bearable.
- The map was vital for making progress, but it also failed to mark the player location or connect areas to one another properly, making it frustrating to work with
- The way characters talked was extremely obnoxious. Everyone talks in riddles one line at a time with no way to speed it up. It was a challenge not to zone out whenever the gimp repeated how tight the spot was. This feels like a nitpick, but it was an issue all the way through the game.
- There may have been a seed for a decent story, but the storytelling failed it entirely. The best parts were missions that were seemingly totally unrelated to the main plotline.
- It felt like an artsy student project from itch.io that somehow got released as a full game
Normal (13h)
03 May 2024
6
- Good visuals and destruction, very mid-2000s soundtrack
- I had a pretty good time overall, but I don't see racing games in general having much long term appeal or lasting impact
- The minigames were fun on paper, but needed more polish
- Some frustrating physics issues where objects seemed to randomly decide to be light or heavy depending on the position of the stars
- For a game about reckless driving, it sure liked to punish reckless driving
Finished (6h)
01 May 2024
6
- It's a lot like SH2, but more or less worse in just about every regard. Story, combat, camera, areas... it's "fine".
- The pacing was pretty bad, especially the first few sections and later on a part that was rehashed from SH2
Normal/Normal (11h)
17 Apr 2024
4
- The setting is pretty cool and at least in theory much of it can be navigated using landmarks and signs
- Nice selection of weapons, powers and environmental kills that in theory should make for interesting combat
- In practice the combat is often a total clown fiesta where it's hard to tell what the hell is going on and then you die. It didn't help that the enemies were often unnecessarily tanky and had little in terms of hit feedback. Attempting to play on hard difficulty only made it way worse.
- In practice navigating the world relies on one of the worst maps I can recall ever seeing. The rest of the UI isn't much better either.
- The hacking minigame. Oh god the hacking minigame. It could've maybe been fine had the amount of hacking been reduced by 90% and had someone bothered to make sure that the puzzles are actually solvable.
- The sounds were totally busted and it was impossible to properly track enemies around corners using it. This may be a Remastered issue, which would make sense because it's a damn poor remaster.
- Someone should've tried telling Ken Levine that there are other ways of world building besides audio logs. It felt like the game never wanted to shut up and kept throwing unnecessary logs at you, even though it was nearly impossible to listen to them while trying to actually play the game at the same time.
- Terrible ending sequence featuring an escort mission with a kid that never shuts up and a clusterfuck of a boss fight
- If this was to receive a Dead Space -style full remake it could be good
- Calling this an immersive sim is bloody dumb
Medium (9.5h)
17 Apr 2024Fun little game about packing juries. Each case has its own fitting gimmick and the game makes the most of its ideas.Finished (0.5h)
17 Apr 2024
6
- Interesting for what it was, did overstay its welcome a bit
- Went meta immediately, but it didn't really matter. There was no core game that the meta stuff was attached to.
- Pretty crappy art style
Finished (5h)
16 Apr 2024
8
- Great sound design, visuals and atmosphere. Did not rely on jump scares.
- Went in some very unexpected directions that my messed up brain enjoyed
- Up there with No One Lives Under the Lighthouse and Paratopic as far as mindfuck horror goes
- Some technical issues like alt-tab while in fullscreen crashing my entire PC
Good ending (4h)
15 Apr 2024Still needs way more time. Pretty much everything I said in my video about the closed beta still holds true.
https://youtu.be/Nq4GdI_QyRM
- (3h)